A first example
WinDLX Tutorial....................................................................................................................................................... 1
Contents....................................................................................................................................................... 2
Introduction................................................................................................................................................. 3
Installation.................................................................................................................................................... 3
A complete example.................................................................................................................................. 4
Starting and configuring WinDLX.......................................................................................... 4
Loading testprograms................................................................................................................ 5
Simulating..................................................................................................................................... 5
Pipeline window......................................................................................................... 5
Code window.............................................................................................................. 6
Clock Cycle Diagram window................................................................................. 6
Breakpoint window.................................................................................................... 7
Register window......................................................................................................... 8
Statistics window......................................................................................................... 8
Further experiments.................................................................................................................................. 9
The DLX processor (pronounced
"DeLuXe") is a pipelined processor used as an example in J.
Hennessy's and D. Patterson's Computer Architecture
- A quantitative approach. This tutorial describes a session using WinDLX,
a Windows-based simulator, that shows how DLX's pipeline works.
The example used in this tutorial is very
simple and is not meant to show all aspects of WinDLX. It should act only as a
first introduction to the use of the application. When you have completed it,
please refer to the help files; you can at every stage of a session get
context-sensitive help by pressing F1. During this example, though, this will
probably not be necessary.
Though every step of the example will be
discussed in detail, basic knowledge in the use of Windows must be required. It
must be assumed that you know how to start Windows, scroll using scrollbars, execute
a double click or bring a window uppermost on the screen. The exact appearance
of your screen cannot be foretold (e. g. Is a special icon covered by a window
or not?), so you must be able to "tidy up" your screen without help.
You will need Windows 3.0 or higher for
this simulation.
WinDLX consists of the files windlx.exe and windlx.hlp. Together with these you should have got some assembler
code files with the extension .s. In
this manual fact.s and input.s will be needed.
If you are familiar with the installation
of Windows applications, you might as well skip now to the next chapter, A
complete example, after making sure that fact.s
and input.s are copied into the
WinDLX directory.
To
install WinDLX to Windows 3.1, please execute the following steps:
1. Create a directory for WinDLX, e. g. C:\WINDLX.
2. Copy all the WinDLX files you have got, at
least windlx.exe, windlx.hlp, fact.s
and input.s to the WinDLX directory.
3. If you have not already done this, enter
Windows now.
4. Assuming that you use the German version
of Windows, double click on Windows Setup in
"Hauptgruppe".
5. Select Optionen and Anwendungsprogramme einrichten.
6. Select Sie ein Anwendungsprogramm
angeben lassen, click OK and enter the WinDLX directory
and the filename, e. g. C:\WINDLX\WINDLX.EXE.
Windows will then automatically install WinDLX to the group "Anwendungen"; the icon looks like this:
This chapter uses the assembler file fact.s in WinDLX assembler. The program
calculates the factorial of a number you can enter on the keyboard. The file input.s will be required for this, too.
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WinDLX is started - like every Windows application - by double clicking on the WinDLX icon. A window (denoted main window in the future) with six icons appears. Double clicking on these icons will pop up child windows. Each of these windows will be explained and used later.
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To make sure the simulation is reset,
click on the File menu and click Reset all. A window pops up and you will have to confirm your intention by
clicking the OK button in the "Reset DLX" window.
WinDLX is capable of working with several
configurations. You can change the structure and time requirements of the
pipeline, the memory size and several parameters that control the simulation.
Let us choose the standard settings; click Configuration / Floating Point Stages (read
that as: click Configuration to open the menu, then click on Floating
Point Stages) and make sure that the following
settings are given:
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Count |
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Delay |
Addition Units: |
1 |
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2 |
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Multiplication Units: |
1 |
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5 |
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Division Units: |
1 |
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19 |
If necessary, change the settings by
clicking in the appropriate field and editing the given numbers. When you are
finished, click OK to return to the main window.
By clicking Configuration / Memory
Size the size of the simulated processor's memory can be set. This
should be 0x8000. Again, OK goes back to the main window.
Three more options in the Configuration
menu can be chosen: Symbolic addresses,
Absolute Cycle Count and Enable Forwarding should all be set,
that is, a small hook should be shown beside it. If this is not the case, click
on the option.
In order to be able to start the
simulation, at least one program must be loaded into the main memory. To
accomplish this, select File / Load Code or Data. A list
of assembler programs in the directory appears in a window.
As mentioned earlier, fact.s calculates the factorial of an
integer number. input.s contains a
subprogram which reads the standard input (the keyboard) and stores the integer
in the general purpose register 1 of the DLX processor. To load these two files
into the memory, do the following:
click on fact.s
click the select button
click on input.s
click the select button
click the load button
The sequence of selection of the files is
essential as it defines the order of appearance in the memory. Confirm the
message File(s) loaded successfully.
Reset DLX? by clicking OK. The files are now loaded into
the memory.
After these preparations the simulation is ready to begin.
When looking now at the main window, you
should see six icons, named (not necessarily in that order) "Register", "Code",
"Pipeline", "Clock Cycle Diagram", "Statistics"
and "Breakpoints". Clicking any of these icons will pop up a new
window (a "child" window). The characteristics and the use of each of
these windows will be introduced during the simulation.
Let us first take a look at the inner structure of the DLX processor. To do this, double click on the icon Pipeline. The appearing child window shows a schematic representation of DLX' five-stage pipeline. You should enlarge this window as much as possible, so that instructions held in the various pipe stages can be shown in the schematic.
The picture shows the five pipeline
stages of the DLX processor and the units for floating point operations
(addition / subtraction, multiplication and division).
The next window we will look at is the Code
window. When double clicking the icon, you will see a three column
representation of the memory, showing from the left to the right an address
(symbolic or in numbers), a hex number giving the machine code representation
of the command and the assembler command.
$TEXT 0x20011000 addi r1,r0,0x1000
main+0x4 0x0c00003c jal InputUnsigned
It is time to start the simulation now,
so click Execution in the main window. In the appearing pull down menu,
click Single Cycle. Pressing F7 has the same effect.
You will note that the first line in the
window with the address $TEXT is now coloured yellow. Pressing F7
advances the simulation for one time step; this changes the first line's colour
to orange and the next line is coloured yellow. These colours show the pipeline
stage the command is in. If you have closed the pipeline window, please re-open
Pipeline
again (double click on the icon). If the window is large enough, you
can see that the command jal
InputUnsigned is in the IF stage and the preceding command addi r1, r0, 0x1000 is in the second
stage, ID. The other blocks are marked with a cross, showing that no sensible
information is processed in them.
Pressing F7 again will re-arrange
the colours in the code window, introducing red for the third pipeline stage
intEX. The next F7, however, will change the picture: the yellow line appears
farther down and is probably now the only coloured line in the code window.
Examining the pipeline window will show that IF, intEX and MEM are used but ID
is not. Why?
Another window will show further
information. Iconize all child windows and open the Clock Cycle Diagram
window. It contains a representation of the timing behaviour of the pipeline.
You can see that the simulation is now in
the 4th cycle, the first command is in the MEM stage, the second in intEX and
the fourth in IF. The third command, however, is denoted as "aborted".
The reason for this: The second command, jal, is an unconditional branch. This
fact is known only after the 3rd cycle, when jal has been decoded. During this
cycle the command movi2fp (following after jal) has already been fetched, but
the next executed command will be at another address. Therefore the execution
of movi2fp must be aborted, leaving a "bubble" in the pipeline.
The branch address of jal is named
"InputUnsigned". To find out the actual value of this symbolic
address, click Memory in the main window and Symbols. The appearing
window shows the correspondence between the used symbols and the actual
numbers. Select "name" in the "Sort:" area to have them
sorted by name rather than by value.
"G" after the value denotes a global, "L" a local
symbol. "InputUnsigned" in the module "input" therefore is
a global symbol standing for 0x144 and is used as an address. Please close the
window now by clicking on the OK button.
Pressing F7 once more will bring
the first command, addi, into the last pipeline stage. What has internally
happened to execute this command can be examined by pointing to the line to be
examined in the clock cycle diagram (the line containing the addi-command) and
double clicking. A new window will pop up that contains a detailed description
of the processor's internal actions for every pipeline stage. The window is
denoted "Information about ..." referred to as the "information
window" in the future. After having examined it, close the window by
clicking the OK button. Double clicking on the third line, movi2fp, shows
that only the first pipeline stage, IF, has been exectued and then the command
was aborted due to a jump. Do not forget to click OK.
(The information window can be brought up
double clicking on a line in the code window or a stage in the pipeline window,
too.)
When examining the code by opening the
code window (double click on icon code if it is not already opened)
you will notice that the next instructions are all nearly the same; they are sw-operations that store words from a
register into the memory. Repeatedly pressing F7 would be quite boring,
so we will speed this up by using a breakpoint.
Please point now to the line 0x0000015c
in the code window that contains the command trap 0x5. This is a system call to write to the screen. Click once
(this will reverse the line) and click on Code in the main windows menu line
(to do this, the code window must be uppermost on the screen). Select Set
Breakpoint by clicking on it (make sure the line is still marked!). A
new window "Set Breakpoint" pops up to let you decide what pipeline
stage of the command shall be reached before execution of the program stops.
This is ID by default. We will leave it at that; click OK to close the window.
Now in the trap 0x5-line in the code window, "BID" appears, showing
that a break from program execution will occur when this command is in the
decode phase.
To examine the defined breakpoints click
on the icon Breakpoints. A small window containing all breakpoints (only
one so far) is shown. Re-Iconize the window again.
Now let the simulation run by clicking Execution
/ Run or simply F5. A window will inform you that "ID-Stage: reached
at Breakpoint #1"; it is closed by clicking OK.
If you bring the clock cycle diagram
window to the foreground by clicking on it, you will note something new: The
simulation is now in cycle 14, but the line trap 0x5 looks like
The reason for this is that the pipeline
is cleared in DLX whenever a trap-instruction is found to avoid all possibility
of problems. This is documented in the information window (double click on the
trap-line to bring it up) with the note "3 stall(s) because of
Trap-Pipeline-Clearing!" in the IF stage. (Do not forget to close the
window again by clicking OK.)
The instruction trap 0x5 has already written to the screen. You can check this by
clicking on Execute / Display DLX-I/O in the main
window's menu line. The created window shows you the screen's appearance. As
usual, OK will remove the window.
To go further in the simulation, click on
the code window to bring it uppermost on the screen and scroll down (using the
arrow keys or the mouse on the vertical scrollbar) to the line with the address
0x00000194, with the instruction lw r2,
SaveR2(r0). Set a breakpoint on this line (click on the line; press Ins
as a shortcut or click on Code / Set Breakpoint / OK).
Use the same procedure to set a breakpoint on line 0x000001a4 jar r31. Pressing F5 now to run the
simulation further will bring a surprise: The DLX-Standard-I/O window pops up
with the cursor blinking after "An integer value >1: ". Type in 20
and press Enter; the simulation resumes and reaches breakpoint # 2 (OK!).
The picture in the clock cycle diagram
window (bring it to the foreground by clicking on it) shows something new - red
and green arrows between instructions (if you do not see them, scroll up the
clock cycle diagram window using the scroll bar until you can examine
simulation cycles 52, 53, 54, 55 and 56). Red arrows denote the
necessity of a stall; the reason for this stall is explained in the line the
arrow points to. In this case, we have R-Stalls, which means stalls due to
RAW-hazards (an instruction needs the result of the previous instruction that
is not yet known). Green arrows symbolize the use of forwarding, that is
the use of a result before it is written back into the target register of the
instruction.
Now it is time to examine the registers'
contents. To do so, double click the Register icon in the main window.
The register window shows you the values contained in the registers. Look
especially at R1 to R5. Running the simulation to the next breakpoint (F5,
OK)
will show that some values are altered. The lw instructions do just that: they load values from memory into
registers.
If you want to advance the simulation
without having to set a breakpoint, there is another possibility. Click on Execute
/ Multiple Cycles or
simply press F8. In the newly created window, type 17 and press Enter.
The simulation advances 17 clock cycles.
Scroll up the clock cycle diagram window
until you see instruction cycles 72 to 78 at least. Two floating point
operations (multd and subd - multiply/subtract double) each are executed on
separate units during the EX stage, but they both need more than one cycle to
terminate. Therefore the next instruction after these (j Fact.Loop) can be
fetched, decoded and executed, but after that has to stall for one cycle to
allow subd to finish its MEM phase.
Now we will examine the last remaining
window, the statistics window.
Let the program finish its execution by
pressing F5. The message "Trap #0 occurred" (OK)
shows that the last instruction, trap 0
has been executed. Trap number 0 is not defined; this instruction is used as an
end instruction to ensure termination of the program. Iconize all windows and
double click the icon Statistics.
This window provides information about
general aspects (e. g. number of simulation cycles), the hardware configuration
used in the simulation, stalls and their causes, conditional branches,
Load-/Store-instructions, floating point stage instructions and traps. Usually,
an absolute count of events and a percentage are given, e. g. "RAW stalls:
17(7.91 % of all Cycles)".
The statistics window is extremely useful
to compare the effects of changes in the configuration. We will try this now:
Let us examine the effects of forwarding
in the example. Until now, we have used this feature; what would the execution
time have been without forwarding?
To accomplish that, note the total number
of cycles (215) and stalls (17 RAW, 25 Control, 12 Trap; 54 Total) and close
the statistics window; then click on Configuration. To disable
forwarding, click on Enable Forwarding (the hook must vanish). The following "WARNING: OK resets
automatically the processor! Disable Forwarding?" should be answered with OK.
Remove all breakpoints by opening the breakpoints icon, clicking on the Breakpoints
menu, clicking on Delete All and confirming by OK. Then you can run the
whole simulation at once with F5, 20 Enter and OK
when trap 0 occurred. By re-examining the statistics window, you learn that the
number of Control stalls and Trap stalls remained the same, but the number of
RAW stalls was now 53 instead of 17, thus increasing the total number of
simulation cycles to 236. With this information you can e. g. calculate the
speedup gained by forwarding (236 / 215 = 1.098 => DLXforwarded
is 9.8 % faster than DLXnot forwarded with fact.s).
This tutorial somewhat hurried through
the example out of the necessity to show all important features of WinDLX. The
understanding of pipelining in general and the mode of operation of the DLX
processor in particular, however, can only come to you if you work through this
and other examples in greater detail and in a speed that suits you. You could
especially change the configuration to see if an additional floating point
adder is useful or if a faster division unit (less instruction cycles) justifies
additional cost. Further you can simulate the effects of an optimizing compiler
by rearranging lines in the source codes, thus avoiding RAW-stalls.
Refer intensively to Help. You will find many
details that could not be answered in this tutorial.
In general: "play" with WinDLX
to get a "feeling" for the function of pipelining - WinDLX surely is
a means to accomplish that.